Wednesday, August 28, 2013

Bernie?

Well who wouldnt want bernie? He smokes a nice one and he has glowing eyes. Trion wouldnt be saying that he is high would they? NAH Trion would never give people a pet that pretty much says he is high. Bernie makes low grunting/wheezing sounds every now and then and blows smoke, with changing eyes. He looks like the Lorax From the Creator Dr Seuss.

Bernie is Located in Ember Isle 12817,3851

When you first get there, find the box that sparkles and Right Click it, it will send you up a level to a Area that looks like the next picture with the Glowing Balls. There is a Box on a Pillar. Find The box and face it while standing in the middle. Click The Front Circles from left to Right. You will only click Those Two Circles and you will click them multiple times in this order, After Completion, it gives you a Key. Take it and use it on the box, Next Find the Box on the New Level and Do the same                                                                                                                          
Until the Box in the Middle opens up again which will Contain Bernie!











Here he is!

















RIFT 2.3 Hot Fix #17 - 8/28/13

RIFT 2.3 Hot Fix #17 - 8/28/13 GENERAL * Fixed an exploit with Ascend-a-Friend summons. * PVP Auto Flag is now disabled by default. RIFT STORE * New Boosts are now available in the Boosts section of the store: * Artifact Tracking * Artifact Hunter's Tracking Vials * Twisted Artifact Hunter's Tracking Vial * Mounting Speed Reduction * Spring Loaded Pow Kickers * Portable Auctioneer is now available in the Services category. SOULS MAGE NECROMANCER * Parasite: Now ends when the target dies. * Corpse Explosion: Now deals reduced damage in PVP. WARRIOR REAVER * Spasm: Now has a 20m range. PALADIN * Face Slam: Now has a 20m range. VOID KNIGHT * Furious Rage: Now has a 20m range. ZONES * ZE: Fixed loot issues in a few old zone events. MOONSHADE HIGHLANDS * Increased zone event frequency. SCARLET GORGE * Increased zone event frequency. SCARWOOD REACH * Increased zone event frequency. * Additional mentoring rewards have been added to the Exuvia of Khargroth zone event for Scarwood Reach! Bling bling! THE DENDROME * Fixed a Hailol foothold at Simoom's Edge whose Hailol invasion path was often blocked by a stronghold. * Stronghold abilities, such as Mass Incinerate, Landslide, Catastrophic Flood, and Mass Drowning, are now less punishing. PVP AND WARFRONTS * Guns for Hire weekly now only requires a single victory in Port Scion. CRAFTING * All relic quality planar essences are now salvageable.

Sunday, August 25, 2013

Rogue Tank Build For PVP

So i made a spec For Vacsias in Rift ( seastone Shard ). He helped me test this spec out, and now i am posting it on there now that we have gotten it up to par. It is a tank spec that heals plenty and does a decent amount of damage, No macros will be included in this build! Enjoy! Please Give Credit To Vacsias and Sumdeus At the Seastone Shard. Vacsias for Testing it and feedback, and Sumdeus for Building it.

Riftstalker 41, Tact 4, and Assassin 31

Riftstalker- 41

Row 1- 5 in Unseen fury

Row 2- 5 in Great Fortitude, 1 in Phantom Blow, 3 in Boosted Recovery

Row 3- 3 in Strengthened Will, 1 in Shadow Assault, 5 in Planar Boost

Row 4- 3 in Exceptional Resilience, 1 in Stalker Phase, 1 in Rift Gaurd, 1 in Rift Barrier

Row 5- 3 in Ruthless Stalker, 1 in Planar Refuge

Row 6- 3 in Shadow Guard, 1 in Rift Prison, 2 in Shadow Mastery

Row 7- 1 in Improved Rift Guard

Row 8- Nothing At All

Row 9- 1 in Planar Rejuvenation

Tact-4


Row 1- 4 in Metal Plating

Row 2- Nothing At All

Row 3- Nothing At All

Row 4- Nothing At All

Row 5- Nothing At All

Row 6- Nothing At All

Row 7- Nothing At All

Row 8- Nothing At All

Row 9- Nothing At All

Assassin-31


Row 1- 5 in Ruthlessness

Row 2- 5 in Magnify Pain, 2 in Cloak and Dagger

Row 3- 2 in Improved Savage Strike, 1 in Silent Footsteps

Row 4- 1 in Cruel Vengeance, 1 in Backstab, 3 in Poison Potency

Row 5- 3 in Serrated Blades, 1 in Improved Stealth, 1 in Foul Play

Row 6- 5  in Poison Mastery, 1 in Enduring Brew

Row 7- 1 in Slip Away

Row 8- Nothing At All

Row 9- Nothing At All


-------------------------
Sumdeus
______________

It's Dwarfin' Time



Thursday, August 22, 2013

Rogue Spec For Being Range, Macro Included.

So, Being a rogue can take a lot of skill at being able to follow your enemy while also making it very hard for them to see you. Being range can pretty much take out that whole challenge being a rogue. However being range, you need to learn how to kite people using W or R which will allow you to run sideways and still attack an enemy.  This spec will give you a spec that is pretty good defense, with good heals and really good damage
________________________

First section

Tactician- 5 in it

Row 1
5- in Metal Plating
_________________________

Second Section
 RiftStalker - 19 in it

Row 1
5- in Unseen Fury
Row 2
3- in Boosted Recovery
2- in Great Fortitude
Row 3
5- in Planar Boost
Row 4
1- in Stalker Phase
3- in Exceptional Resilience
_________________________

Third Section

Ranger- 52 in it

Row 1
5- in Enduring
Row 2
5- in Wilderness Training
3- in  Bolster
Row 3
5- in Killing Focus
1- in Piercing Shot
2- in Thrill Of The kill
Row 4
2- in Double Shot
1- in Bestial Fury
3- in Blood Rage
Row 5
1- in King Of The Jungle
3- in Prey On The Weak
1- in Concussive Blast
Row 6
3- in Opportunity
2- in Master Huntsmen
Row 7
2- in Fast and Furious
5- in Steady Hand
1- in Call: Blood Raptor
Row 8
5- in Survival of the Fittest
1- Spirit of the wilderness
Row 9
1- in Ace Shot
___________________________
Macro For this would be

#show Piercing Shot
suppressmacrofailures
cast Break Free
cast Escape Artist
cast Piercing Shot
cast Shadow Fire
cast [shift] Splinter Shot
cast [alt] Quick Shot
cast Ace Shot
cast Feral Aggression


Please do note that this does not include your finishers and other important moves needed for this spec. This is only the basic damaging builders you need. Remember the Buffs!

Wednesday, August 21, 2013

RIFT 2.3 Hot Fix #16 - 8/21/13

RIFT 2.3 Hot Fix #16 - 8/21/13 GENERAL * Fixed an issue causing summon friend not to work with visitors from other shards. * Cross faction players should no longer get kicked out of a group when entering a sliver. * Players from PVP shards in cross faction PVE groups should no longer get disbanded after a respawn. * Improved functionality of cross shard guild invites. RIFT STORE * Deep's Supply Crates have been replaced with Crucia's Supply Crates! - New items have been added to Crucia's Supply Crates: Life and Death themed costume weapons, as well as the the Golden Armored Spindrel. - Rare quality Greater Essences have also been been added. - Relic boxes no longer contain rare quality gear. - Relic boxes have a chance at dropping 160% boost potions. - When currency drops from Crucia's Supply Crates, you will now receive both PVE and PVP currencies. * Adjusted sellback prices of items available on the RIFT Store. SOULS CLERIC DRUID * Subtlety: Is now affected by Planar Attunement It will now be affected by PAs that increase the duration of buffs over 5 minutes in duration. * Fae Mimicry: Fixed an issue causing abiliyt to proc from Lightning Hammer damage. JUSTICAR * Salvation: Now causes non-channeled, non-Justicar ground targeted damaging abilities to heal the Justicar for 5% of its listed healing. PURIFIER * Ward of Flame: Can now be used by multiple people on the same target at the same time. * Ward of Fire: Fixed an issue that sometimes let the ability to be cast without consuming the Blessing of Flame buffs. * Symbol of the Sun, Symbol of the Torch: Can now only be applied to up to 3 allies at a time. * Inflame: Now causes Flame Lance and Fire Wall to cause an additional 10/20% damage over 3s. * Inflame: Now allows an additional 1/2 Fire Walls to be active, but reduces the damage of Fire Wall by 10/20%, and reduces the cast time of Char by 50/100%. * Symbol of the Hearth: This abiliy has been removed. * New ability: Cauterizing Wave: Obtained after spending 24 points in the Purifier soul. Removes 1 Curse, Disease, or Poison from up to 10 party or raid members, 10s cooldown. * Emblem of Ashes: This talent has been removed. * New talent: Feed the Flames: Feed the Flames now applies Feed the Flames to allies when they are affected by a Symbol buff, increasing healing received from Fire abilities by 10/20%. * Premonition: This abiliy has been removed. * New Ability: Flame of Life: Restores health equal to 300% of the Cleric's Maximum Health to up to 10 group or raid members over 6s, reduces damage taken by affected allies by 20%, and increases damage dealt by those allies by 5%. Instant cast with a 90s cooldown. * Flame of Life: This ability is obtained by spending 61 points in the Purifier soul, and applies a debuff to affected allies for 90s, preventing them from receiving the effects of Life's Rapture or Flame of Life. * Absorb effects from Wards now stack. * Ward of Flame: Now a 3 second channeled ability restoring health over 3s that applies a stacking absorb shield effect each second. Lasts 10s with a max of 3 stacks. * Ward of Flame: Ticks of this ability also apply a stacking buff to the caster, reducing the cast time of Ward of Fire by 0.5s and its mana cost by 5% per stack, with a max of 6 stacks. * Buffs procced by Sign of Anticipation, Sign of Daring, Sign of Faith and Sign of Wrath can now stack with each other. A cleric may still only have one of the proccing buffs active at a time. * Soul Brand: Now reduces maximum health per stack of its debuff instead of increasing damage taken. SHAMAN * Frozen Wrath: Now no longer lands on targets the caster already has Frozen Wrath on when spread by Strike of the Maelstrom. WARDEN * Tidal Surge and Monsoon: These abilities now work together as expected. MAGE ARCHON * Flaring Power: Now costs 50 Charge to cast and no longer drains Charge while active. ROGUE RIFSTALKER * Flashback no longer causes the current target to get deselected. WARRIOR PALADIN * Life's Rapture: Now applies a debuff to affected allies for 90s, preventing them from receiving the effects of Life's Rapture or Flame of Life. * Life's Rapture: Now uses smart healing in determining who the effects are applied to. ZONES STEPPES OF INFINITY * Moved one of the Power Blades out of collision in the Arcanum Conservatory. THE DENDROME * ZE: Fragment of Kaaz'Ra: Improved user experience of event.

Saturday, August 17, 2013

RIFT 2.3 Hot Fix #15 - 8/14/13

RIFT 2.3 Hot Fix #15 - 8/14/13 GENERAL * Fixed a client crash that could occur during loading screens. * You now once again will soulwalk on your own server when respawning and running back to a cross-shard dungeon entrance. * The /wardrobe command is now only restricted to only three uses every ten seconds. This command can be used to make it easier when switching equipment macros to also change your selected wardrobe! * Fixed an issue preventing you from inviting members of the opposite faction when in the middle of a Dungeon run. SOULS CLERIC * Cabalist - Fixed an issue preventing Obliterate from correctly affecting Bound Fate. - Slightly increased PVP damage bonus Obliterate applies to Disintegration. * Inquisitor - Increased the stack size of Echoing Concord to 8. MAGE * Dominator - Fixed an issue with Prion’s Glowing Dominator Crystal’s 2-piece set bonus sticking around after the crystal is unequipped. ROGUE * Assassin - Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%. - Poison Malice: Cooldown reduced from 2 mins to 1 min. - Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%. - Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%. - Enduring Brew: Now off Global Cool Down and also restores 30 energy. No longer cost energy to use. - Cloak and Dagger: Effect now lasts 15s, up from 10s. - Exposed Weakness: Increased the attack power contribution to the damage bonus. * Bladedancer - T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s. - Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s. - Hack and Slash: Successful Critical Hits now increases all damage by 3-15%. - Blade Tempo: Now increases all damage by 30% instead of only Physical damage. - Strike Back: Now triggered when you deflect an attack. - Reprisal: Now activated when you deflect an attack. - Defensive Pose: Now also increases movement speed by 15%. - Dancing Steel: Damage has been increased. - Double Coup: Now increases the damage of all Bladedancer Combo Point generating attacks by 85%, up from 75%. * Marksman - Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%. - Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit. - Shoot to Kill: Effect is no longer reduced in PvP. - Full Metal Jacket: Now also increases the Critical Hit chance of Rapid Fire Shot by 5-10%. - Silver Tip Munitions: Now causes the enemy to take 6% more damage from the Rogue per stack, up from 5%. * Nightblade - Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased. - Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown. * Ranger - The Dire Wolf now has a Charge ability. - Ace Shot: Now takes 8% more damage from the Rogue, up from 6%. - Predatory Instincts: Now increases the Rogue and the pet’s attack power and weapon damage by 4%. - Ravenous Instincts: Now also increases Critical Hit chance by 5%. - Feral Instincts: Now also reduces damage taken by 5%. * Saboteur - Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%. * Tactician - Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced. - Curative Torrent, Curative Beam: Healing has been increased. - Restorative Bolt: Healing has been increased. Can now be cast on yourself. - Primer: Now lasts 60s, up from 30s. - Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD. - Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points. - Empyrean Engine: Now also increases the damage and healing done by Cores by 20%. - Empyrean Engine, Necrotic Engine, Curative Engine, Restorative Engine: Now are toggled abilities. - Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time. WARRIOR * Beastmaster - Vicious Opportunity: Fixed a bug where Vicious Opportunity is tagged incorrectly as a Builder. It no longer benefit from any damage bonuses to Builders and should no longer activate the Paragon’s Follow Up attacks. * Paragon - Flurry: Can now be used from a 20m range. Now tagged as a ranged attack. * Riftblade - Blade of the Ascended: Now increases the damage of Riftblade abilities by 30% instead of all damage abilities. - Planar Blade: Now increases the damage of Riftblade abilities by 10%, up from 5%. - Surging Energy: Now grants a 25-50% chance that the power cost of the next Attack Point generating ability is reduced by 25%. - Rift Implosion: Fixed a bug where Rift Implosion consumes Surging Energy when the damage effect happens. It should only consume Surging Energy when it is initially applied. * Tempest - Double Pulse: No longer has a cooldown. - Quick Recharge: Now reduces the cooldown of Charged Pulse, Lightning Torrent and Storm Torrent by 2.5/5s. - Grounded: Now refunctioned to increase the damage of all ranged attacks by 5-15%. * Warlord - Breaking Blow: No longer generates additional threat. - Eye of the Storm: Function has been changed. Now snares a single enemy for 10s. 10s cooldown. DUNGEONS * Exodus of the Storm Queen: Hot Lead, Cold Steel - Addressed an issue that could cause the Storm Legion Attackers to remain unattackable after they burst into the building. ZONES DENDROME * Completing Instant Adventures in The Dendrome now awards 50 Hailol and Achyati notoriety. * Strongholds - Ustulous should wait a small amount of time after teleporting before casting her heal. - Reduced the damage of several Stronghold boss abilities, such as a few of Ustulous's ranged attacks and Ridira's Void Barrage.

Thursday, August 15, 2013

A Guide To Build A Macro In Rift, Explained Fully!

Well a Macro is Simply a list of commands that are in order. For the start of a macro you need to start it off with this command if you want it but you dont need it.

Command is

#show (put spell name here)

What does it do?
-Well it shoes your ability move description on only this description, it also will change the macro picture to that move. So lets say the macro said this #Show Shadow Of Dread then your macro will have that abilities picture, and the description. Without this command then you need to select a picture, and you also will see your whole macro command instead of the description when you go to cast it.

The next Command is

suppressmacrofailures

What Does it Do?
It simply stops spamming your screen if an ability you have before another in the macro cannot go out, it also helps increase the speed of the macro of using each ability because instead of going to the first one and saying it fails, it goes to the next one in the list and doesn't spam your screen and slow down your screen, this should always be used!

Whats the macro look like at the moment?

#show (put spell name here)
suppressmacrofailures

Next macro command would be.

Cast Break Free

What Does it Do?
Well it actually just casts the move Break Free which is a move that removes all movement impairing ability affects on you at the moment. This is good to have in a macro because you do not want to be slowed down while fighting someone or even getting away, if that is your macro setup is for. In most cases you will be pounding away at macros and when a movement impairing appears on your, it will use that ability first since it is the first cast on the list.

Whats the macro look like at the moment?

#show (put spell name here)
suppressmacrofailures
Cast Break Free

The next Command is

Cast [Shift] (ability move name here)

What does it Do?
It simply uses the ability you named it to use, ONLY when you Hold down the Shift key. I normally set this up for my finishing moves so i do not have to click anywhere else on my screen, However you must place the moves in Order of Cooldown Sort of Speak. A Macro will only use a abilities in Order! So lets say you have a macro that has a 1 second cooldown abilitiy before a 6 second cooldown ability. Your macro will only use the 1 Second first, this is because macros work on Cooldowns! It works its way from the top of the macro command all the way down to the last move, However Moves without a Global Cooldown will be Used if you double click a macro quickly. Macro Order Should be based on Cooldown and Move Strength.  Always put your Best moves first, unless they have no Cooldown, Then you can only have one of them in a macro at the end of your abilities with a Global cooldown. 6 seconds if before 5 seconds but 5 seconds is before 4 second cooldowns and so forth. However sometimes you can put a macro move like this 5 Second cooldown before a 20 Second Cooldown, this works if its a short macro! Long macros must be set up for the Greatest Cooldown Always First! and then a no cooldown last!

Whats the macro look like at the moment?

#show (put spell name here)
suppressmacrofailures
Cast Break Free
Cast [Shift] (ability move name here)

The Next Command is

Cast [alt] (ability move name here)

What Does it Do?
Well its simply like the Shift one but instead to use this set abilities you hold down Alt instead of shift and Press the Macro on the screen. Same set of rules Apply! These two will never be used without you pressing Shift or Alt. I personally normally use this as a melee switch. So i can switch from finishers to melee and Range. all in one macro.

Whats the Macro Look like at the moment?

#show (put spell name here)
suppressmacrofailures
Cast Break Free
Cast [Shift] (ability move name here)
Cast [alt] (ability move name here)

The Next Command is?

cast (ability move name here)

Whats Does it Do?
This is simply the section that your macro will always be casting abilities from.  Like i said before, mind the cooldowns because anything placed behind a ability with no cooldown will not be used! except for certain Circumstances which will be explain in the Tips For macro building later on.

Whats the Macro Look like at the moment?

#show (put spell name here)
suppressmacrofailures
Cast Break Free
Cast [Shift] (ability move name here)
Cast [alt] (ability move name here)
cast (ability move name here)

The Next Command Is

Cast (ability Move name here that has no global Cooldown)

What Does it Do?
This is placed Last because your Macro will use this No matter what, When you Double click the macro though, Which means a constant macro button smash, will always have these moves running out and your normal moves too. Bewarned though it can drain Your Energy, Mana, or Power really quickly if moves like this is always running out. However being in a macro, it will still need to be set up in the same order as the rest, which means Cooldowns Go first, and No Cooldowns last ( cooldown as the time it takes for the move to be used again, not the fact that it is a global or non global cooldown)

What Does The Macro Look Like Now?

#show (put spell name here)
suppressmacrofailures
Cast Break Free
Cast [Shift] (ability move name here)
Cast [alt] (ability move name here)
cast (ability move name here)
Cast (ability Move name here that has no global Cooldown)

Tips/Hints

As Previously Stated.

1.  A Macro will only use a abilities in Order! So lets say you have a macro that has a 1 second cooldown abilitiy before a 6 second cooldown ability. Your macro will only use the 1 Second first, this is because macros work on Cooldowns! It works its way from the top of the macro command all the way down to the last move, However Moves without a Global Cooldown will be Used if you double click a macro quickly. Macro Order Should be based on Cooldown and Move Strength.  Always put your Best moves first, unless they have no Cooldown, Then you can only have one of them in a macro at the end of your abilities with a Global cooldown. 6 seconds if before 5 seconds but 5 seconds is before 4 second cooldowns and so forth. However sometimes you can put a macro move like this 5 Second cooldown before a 20 Second Cooldown, this works if its a short macro! Long macros must be set up for the Greatest Cooldown Always First! and then a no cooldown last!

2.(no Global Cooldown)  Bewarned though it can drain Your Energy, Mana, or Power really quickly if moves like this is always running out. However being in a macro, it will still need to be set up in the same order as the rest, which means Cooldowns Go first, and No Cooldowns last ( cooldown as the time it takes for the move to be used again, not the fact that it is a global or non global cooldown)


3. In Special Circumstances, you can step up a macro that has melee first, and then Range, and Then Healing Moves So it would like this

Cast Melee
Cast Melee
Cast Melee
Cast Range
Cast Range
Cast Range 
Cast Heal
Cast Heal
Cast Heal

What Does This Do?

It makes the macro use melee moves first, which means when you are not in range of a melee attack a range one will go out, and when you are not in range of neither a melee or a range attack then a heal will go out on you instead, This can be very helpful in a lot of different situations, and i do not believe a lot of people know that this could be done with a macro.

4. If you are lagging while using a macro, the delay for using the macro will actually increase your delays slightly just for the thought process that the game has to go through for picking which move it should be using at that time based on the order and cooldown you have set up for the macro.

Let me know if i forgot anything by using the comment section, i hope this helps everyone to maing a macro in rift.

------------

Sumdeus

___________

It's Dwarfin' Time
































Monday, August 12, 2013

Specs VS Skills, Which one is more important for Rift?

The other day, i was playing rift and was challenged to a few duels by different people. Let me get this straight to you guys, im in Warlord gear, not the essence nor a full set, But with weapons. I can take down almost anyone with ease. But these people, could almost kill me and kill me very easily while im lagging. There gear? Apparently it was Merc Gear. I found this hard to believe since they could take down my health faster then a normal person in Warlord Gear. Also not to mention that their PA was in the 300's which is pretty low. They not to mention where even harder to kill then a Person in Warlord gear, one Duel even took 3 minutes. However since PVP Reduction is based on Valor i can at least understand that. Less Geared, Less PA, and a Better Spec? Means people can take down others in warlord gear. Dont get me wrong though, with my latency, i cannot even play a DPS because the speed my moves get out, its like im playing a tank spec that has no health or reduction. So i couldnt be the one to test this really, I got another person who was Geared in warlord to duel them, and just like i thought. They took Huge amounts of Damage from someone in Merc gear and did little Damage, They still won though, but They almost lost. 

A Spec is a combination of Points in 2 or 3 Given Soul Tree. Not many people Make their own Specs, or find a really good one online However Can it Beat someone that has Skill?

The answer is Frankly Yes. This is because You can make Specs that Can outlive and Suffer pain (being killed when they hit) So they kill themselves. Not only this, But Sometimes there are combinations of moves that go perfectly together that even the strongest opponents will Drop.

However, Im not saying its all in the spec either. It always takes some skill to apply moves to a Real Battle in PVP then a normal PVE situation, Some people are just however more skilled then others.

Can Skill alone take down a good Spec? Its hard to, But frankly yes with a lot of kiting and trying to be out of his line of sight and range.

To beat Someone Though who has a good spec, You must frankly make a better spec, the amount of gear you have, can make some difference, and plus gaining more skill and learning to use the spec you have can help too, However it will always be a challenge until you have a spec that out does the other persons and then learning how to play that spec.

Defeat It makes you feel like this when you pride yourself on it to much.




------

Sumdeus

________________

It's Dwarfin' Time

Saturday, August 10, 2013

RIFT 2.3 Hot Fix #14 - 8/7/13

RIFT 2.3 Hot Fix #14 - 8/7/13 GENERAL * Early morning disconnect/connectivity issues around 4:00 AM server time should be reduced further, this hotfix includes additional improvements to help resolve the ongoing issue. * Visting another shard and ready to Return Home? Now it's even easier! Simply right-click your character portrait and select the option from the menu. * Ashora: The minimap now shows the correct Porticulum Image for K'Rom's Fortress WORLD EVENT: SUMMERFEST * The Tasuil Companion Corgi now also qualifies for for Summerfest Daily Quest "BONUS: Telara Dog and Pony Show - Part 1", this quest now also gives Merit Badgers - yay! * Morban: Danse Macabre - NPC's have been added which now provide clues when attempting to complete this Scavenger Hunt! * Seratos: Skull Rain - it should now be slightly more convenient to complete this Scavenger Hunt! RIFT STORE * Apothecary Store: Now has 42 NEW Dye recipes available for purchase with Crafting Marks! * Fixed an issue causing items in the preview pane to flicker or disappear. * Crafting Store: Recipes are now better sorted * The Custodian's Set Bundle, Stolen Eldritch Steed, & Black Valmera mounts are now available in the RIFT Store! SOULS * General: Riftstalker's Flashback & Archon's Point to Point abilities now work cross shard. * Cleric: Obliterate - the damage bonus granted to Disintegration in PvP has been reduced. DUNGEONS * Exodus of the Storm Queen: - More enemies will now grant experience when killed throughout the dungeon. - Hot Lead, Cold Steel: The Red Mist ability used by the Assault Frame will no longer insta-kill invading Storm Legion troops. - Thedeor's Last Stand: Reduced the duration of this event. QUESTS * Meridian: Quantum Possibilities - text now references correct, discounted, price for the Quantum Sight Ascended Power * Fixed a rare issue that would cause RIFT to crash on login if every quest being tracked is a Story Quest and your quest tracker was full. CRAFTING * Corrected the stats granted by the Excellent Agility Serum. * Recipe Quest: Pitchfork of Astounding Power - No longer has a blank line in the ingredient list. ITEMS * Exceptional Whetstone now correctly states that it grants 125 attack power. * Fish Spin Saw and Crushing Carp are now useable by all classes and are now properly designated as costume items.

Thursday, August 8, 2013

Camping in a PVP Shard.

Camping, its when a player from an opposite faction is in the same general area as a persons respawn zone, whether it be the person healer, or the persons body that he needs to get close to respawn, however there is more to this. The person who is hanging around this spots need to be constantly killing the person when he respawns. Thus this makes him a camper, for camping a single spot/single target and killing them over and over again.

Can problems happen for you camping?

 No not really, Trion is not to worried about it. anywhere in storm legion, you are bound to be camped by someone stronger and higher level then you. It is not something that is unheard of and you will go through it a lot while leveling. Most of the time it happens by a rogue though, since they can go invisible multiple times and get away in case you do start winning, they can escape heal and kill you. Get you off gaurd and then kill you. Trion however does not care and you can be reported for camping, however as long as you dont do it to much, you will be in the clear because it is just apart of the game. So trion doesnt take note to any small camping, if your doing it all day to the same people, then maybe, and i really do mean just maybe, they might send you a note that your in danger of being banned for a little bit of time.

Camping in lower levels?

There wasn't a lot of camping before it went free to play. It seemed really nice to level and not a lot of problems happened around, only every now and then someone would come by to kill a few people but would be easily scared by a level 60 coming to kill them. Now that it went free to play, it is like a feeding feast out there in rift, you cannot even walk halfway across the map trying to level without being molested by someone just killing low levels for fun, not only has it gotten worse in that matter, they will not leave if someone higher comes most of the time. Not a lot of Guardians camped the Defiants, but for the other way around, it was a massacre, the people who were so called one of the better guilds even were found frolicking in low level areas just killing low levels, and then when someone their equal level would come to stop them, they would cry to their guild mates and get their whole guild to kill the one person trying to protect the low levels and more low levels. No way to win without a big guild or lots of friends to call on to fight back.

Camping Why do it?

People can be trolls or just plain mean on online games. For me, if i ever camp someone i need a good reason. They need to have had to be mean to one of my friends or me, like camping them, or trolling on them. People get good at that. I do go to low levels areas sometimes, but to walk through kill. This is only because its nice to see victims fall quickly and without effort, when people your level may need a little work to kill them.

Camping.. It Can Hurt The Camped Person More Ways Then Dieing In Rift....

I used to have a friend on the same shard as me, She wasnt much into PVP nor did she liked being camped.. But people sure did like camping her, Each day she would get annoyed and frustrated and not even want to play rift. So i gave her a spec to help her from being camped. It did help, but then again it didnt. When the people struggled to kill her, they just got bigger people to kill her, even though she didnt do anything wrong and was the nicest person to either faction. She would even ask them to Please Stop, and wouldnt even ask me to help her stop being camped. She had to move out of a PVP shard, because it was actually causes her emotional stress from trying to play a game she loved and yet not being able to at the same time.

Camping.... Is it Wrong? Or is it Right?
 The hunger for torturing a weak person
The Pain of being tortured by someone strong...
Is it only wrong When you Get killed?
OR do you say its always wrong?


PICK A SIDE!


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Sumdeus


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It's Dwarfin' Time

Tuesday, August 6, 2013

Who do You think is the best tank in rift?

Tanking classes, can be all over the classes except for a mage in rift. A Warrior, is the one who should be the best tanking class, plate armor, high health and abilities to make him tank easier, however! Rift screwed with the tanking classes so much that they overpowered the other classes tanking. A warrior Tank has far more damage in a tanking class when in a full tank spec. However for its damage reduction, its pretty poor and not very good, not to mention, if you want to get the same health as a rogue or a cleric would in a tank spec then you need to put you 15 extra soul points in another tank spec for the health bonus! Making your damage go down a lot. As for a cleric and a rogue, both have specs that heal slightly and doesnt affect the damage reduction nor the health of the cleric or rogue, however they have specs that can make it so they have more health then a warrior could ever dream of having! Plus clerics can have some pretty good side heals as a tank. As for a rogue they can have damaging abilities that put them just under the warriors damage. So let me make this more clear, the warrior tank does damage that can be almost equaled by a rogue tank, and the warrior tank has less health then both cleric and rogue tanks. So really why pick a warrior tank? You wouldnt.... If you ask any serious raider in Rift they would pretty much always say that their tanks are a Cleric or a Rogue, it is insanely rare to find a warrior tank doing raids. Plus a Warrior has 3 tanking specs and 1 sorta tank spec, thats 4 specs that almost go to waste because they are a tank spec that is less powerful then the 1 that is given to a rogue and cleric. Difficulty increases a lot trying to be a warrior tank, because people cross tank specs trying to find a perfect combination. No full tank spec is actually the best way to go for a warrior tank. You need to mix and match to get a good combination sadly, while a rogue a cleric tank spec is handed to people on a platter and pretty much told to go tank stuff. There is a tank spec i have found for a warrior that for me reduced my damage taken by 33% from a full voidknight tank spec. I was taking 12k damage in full voidknight until i made a new spec which was a combination one, it increased my health from 42k to 50k and then reduced damage from a storm legion expert boss from 12k to 8k. I can post the spec if people want it.


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Sumdeus

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It's Dwarfin' Time

Saturday, August 3, 2013

Healing, AOE Healing and Single Target?

In rift you have healing which can be broken down into two main types of healing, which would be single target healing and area of effect healing.  People like to say that single target heals dont do as much as area of effect heals because at least in a warfront, they normally score lower on the healing points. Although they may score lower in a warfront they are doing just as much work as a Area of affect healer if not even more work. Its easy to cast a spell that just hits the people that are the lowest, but since Area of affect hits many people for and almost constantly throughout the whole warfront, they have higher healing numbers then a person doing single target healing. Single target healing requires the change of target and getting people who are seriously hurt back up to near full or full health.



Here are some frequently asked questions about healing.



Can Area of affect heal like a single target?

The answer simply is NO. This is because a single target healer heals for large portions of health at a time. Area of effect heals, small portions of health over time or medium sized amount of health to large groups at a time, mostly with a cooldown.

Can Single Target heal Like A Area Of Effect Healer?

Sometimes Yes. If the team isnt under extreme fire they have an ability normally that can move the over healing from a target to another few targets for a lower amount of health. So that means if a single target healer over heals a target he can keep up a team for a short amount of time

How well are Single target heals under fire?

Single target heals allow the person being attacked to live for a very long amount of time, it normally takes more then 4 people to take down the person the healer is healing just because the portion of health he is able to heal, however it is simply easier to take down a healer then someone being healed because you can prevent heals with stuns and silences.

How well are area of effect heals under fire

Area of effect heals are there to simply assist the single target healers. Since area of affect heals are over time or just in smaller portions, it is much easier to take down targets that are being healed by them, in some cases just 1 person can take down someone being healed by a area of affect healer. However it can be a lot harder to kill ( but this goes the same with single target heals too) if the person is in a tank spec or a spec that has high armor, health portions for Area of affect are not as needed if you can withstand a lot of hits since they heal for less. As for killing a Area of affect healer though, it can be problem because you add 2 more classes that are able to do it, Each class is able to do some sort of Area of Affect healer, As for a mage and cleric they are probably the easiest to kill when they are in a area of affect healing spec, but for a rogue or warrior, they can cause people problems because they cannot be silenced. Which means their heals can consist through that, however they can be stunned and disarmed. Not many people use disarm and stun has a long cooldown. Plus the armor These classes have make them just in general a hard kill, although not as hard as a single target healer!.

How to Pick if you like a single target heal or a Area of Affect

Well it simply comes down to how much your willing to pay attention to the game while you play and wether or not you like healing. If you dont like healing then neither is good for you. But if you also find yourself distracted most of the time, then you should be a Area of affect healer. since they dont require much target of your allies if any at all depending on the class. which means you can still just focus fire on the other enemys by tabbing around and heal your team at the same time! it also is a good choice for people that like to do more then just damage all the time. Single target heals are mainly for the ones who focus on the game and have gotten good at clicking on the targets that are low healthed (can become good at this through DPS by clicking on the low healthed enemy just transfer what you learned to your allies instead of enemies for healing). Dont get me wrong anyone can do anything, its just that you most likely be yelled at in the game if your doing a poor job at healing, just because everyone always blames the single target healers and not normally the area of affect healers.

Any more questions feel free to ask, and if your at least looking for a mage healing spec and a warrior healing spec (please note that the warrior healing spec is one of my prized specs i made so please do shove this one aside), i do have one up at the moment for each and im sure other class specs will be posted shortly when i feel up to actually taking the time to go through my explainations.

Mage Healing Spec Link

Warrior Healing/support Spec Link

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Sumdeus

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It's Dwarfin' Time