GENERAL * You can now resurrect
players while in a cross-shard group without sending them back to their home
shard. * The /shard command now always returns the name of the shard, even for
Unknown shards. It also now prints the shard ID. * Fixed first person camera
jitter. * Fixed a rare issue that caused a character to log in with negative
Planar Attunement points.
RIFT STORE * Bundles of Rally Scrolls and
Rally Banners are now available under Services.
SOULS MAGE *
Fireball, Void Bolt, Crystalline Missiles, Plague Bolt, Cloudburst, Vile
Spores, Pillaging Stone, Granite Salvo, Neural Prod and Malevolent Bolt: now
classified as Primary Bolt abilities.
ARCHON * The 2 piece buff from Prion's
Archon Crystal is now removed when changing roles. * Rising Vengeance: Now
increases all non-Archon damage by 2/4/6/8/10%. * Archon's Bulwark: Now
increases Endurance by 100 and no longer stacks with Searing Vitality. *
Patron's Rage: Increased damage.
CHLOROMANCER * Natural Power: Now reduces the
pushback suffered when damaged while casting Life abilities by 33/66/100%. *
Lifebound Veil: Slightly increased healing done to the Synthesis target.
DOMINATOR * Updated Gift: Now icreases damage by 0.5% and AOE damage by 1%,
instead of increasing damage by 1%. * Mass Charged Shield: Ranks 7–13 now deal
the correct damage. * Lightning Wall: Now costs 60 Charge instead of draining
Charge while active. * Nyx's Orb: Increased the damage and movement speed of
the projectile. * Grasping Void, Gravity Void, Traitorous Influence and Mass
Betrayal: Increased damage. * Malevolent Bolt: Increased initial damage, and
debuff duration increased to 5s.
ELEMENTALIST * Updated Gift: Now increases
damage by 0.5% and pet damage by 4% per point in soul, instead of increasing
damage by 1% and pet damage by 3% per point in soul. * Lightning Strike:
Reduced damage. * Elemental Link: Increases the Mage's damage done by 1/2/3/4/5%
instead of reducing the damage taken. The rest of the talent remains unchanged.
* Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water: Now provide
a 7/15% increase to their respective damage types. * Icy Gale: Reduced cooldown
to 30s.
HARBINGER * Luminous Weapon: Now causes melee attacks to deal
additional Life damage to up to 5 enemies. Lasts 1h. * Blademark: Reduces the
Mage's damage by 10%, down from 30%. * Empyrean Ascension: Abilities granted
now count as Slashing attacks, and have had their damage slightly reduced. *
Jagged Blades: Increases damage from Lightning Blade and Reaper's Blade by
20/40%, up from 15/30%. * Lightning Blade, Reaper's Blade: Now receive benefits
from effects that increase damage. Previously they only received bonuses from
effects specifically referencing them. * Lucent Slash: Now a 360 degree AE
attack instead of a frontal cone. * Tempest Winds: Increased damage, and while
active it provides immunity to root, snare, and knockback. * Storm's Fury,
Vorpal Slash: Slightly increased damage. * Rending Slash: Slightly increased
damage, increased debuff duration to 15s.
NECROMANCER * Updated Gift: Now
increases damage by 1% and pet damage by 3% per point in soul instead of
increasing damage by 0.5% and pet damage by 4% per point in soul. * New
Ability: Soul Bond: Intercepts 30% of damage taken by the ally. The Mage takes
30% of the intercepted damage. Increases the healing the Mage receives from
Essence Link by 30%. Can only affect 1 ally. * Every 2nd Scourge Bolt from the
Shadow Revenant pet now applies a stack of Deathly Calling. * Symbiote: Now
causes Essence Link to increase the damage taken by the affected enemy, from
both the mage and their pet, by 2/4%. * Symbiote: The damage buff granted for
Essence Link can now be seen on the enemy, and can be applied by each
Necromancer attacking an enemy. However, the healing debuff will still only
stack a single time per enemy. * Corpse Explosion: Now stacks up to 3 times. *
Deathly Collusion: Now causes stacks of Deathly Calling to increase the mage's
damage on the affected enemy, instead of only Death damage. * Fresh Graves: Now
increases Spell Power by 1/2/3/4/5%. * Corpse Talon: Now receives a 15% damage
bonus from each stack of the mage pet's Deathly Calling on the enemy, up from
10%. * Grave Rot: Reduced cooldown to 6s. * Corpse Talon: Reduced cast time to
2s. * Improved Soul Purge: Now causes Soul Purge to heal the caster for
15/30/45% of the damage deal, up from 10/20/30%.
PYROMANCER * Ignition: Now
decreases the cast time of Fire spells by 4/8/12/16/20% and all other spells by
1/2/3/4/5%. * Ignition: Now reduces the mana cost of non-instant Fire spells by
4/8/12/16/20%. * Ignition: Now increases the range of non-melee damaging
abilities by 1/2/3/4/5 meters. Increased range does not stack with the range
increase from the Dominator's Mental Fortitude. * Fireball: Slightly reduced
damage. * Improved Fireball: Renamed to Improved Bolt. * Improved Bolt: Now
affects all Primary Bolt abilities instead of only Fireball. * Improved Bolt:
Now increases the chance for Primary Bolt abilities to critically hit by
2/4/6%, down from 3/6/10%. * Combust: Now increases the Fire Storm damage by
10% per stack. * Withering Flames: Now deals damage instantly instead of
delaying the first tick of damage for 1s. * Internalize Charge: No longer
automatically shuts off at random if the caster still has Charge remaining. *
Burning Fury: Now increases the chance to critically hit with abilities by
2/4/6%. * Fulminate: Now costs 60 Charge. * Flame Volley: Reduced damage of the
final tick.
STORMCALLER * Updated Gift: Now increases damage by 0.5% and AOE
damage by 1%, instead of increasing damage by 1%. * Ice Shear: Base damage
bonus granted by its debuff has been reduced to 2%, down from 5%. * Cloudburst:
Increased damage. * Lightning Arc: Increased damage. * Cold Weather Training:
Now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, reduces
the mana cost of non-instant Water abilities by 4/8/12/16/20%. * Static Flux:
Now increases all damage. * Arctic Chill: Now also causes the snare effect from
Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal
Water damage each second, based on Spell Power, while the enemy is moving. *
Pouring Rain: Now resets the cooldown on all Stormcaller abilities. Increased
the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability. *
Electric Charge: Moved into the soul tree into Pouring Rain's previous
location, and requires 35 points to unlock. * Perfect Conditions: Increased the
damage bonus applies to area effect abilities to 5/10/15%. * Perfect
Conditions: Now also reduces the global cooldown of Air and Water spells to
1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells
by 11/22/33%. * Tempest Armor: No longer provides a global cooldown reduction
to Water spells. * Charged Atmosphere: Now increases the damage of area effect
abilities by 4/8/12%. * Wind Chill: Reduced cooldown to 30s. * Lightning
Mastery: Now increases Air damage by 3/6/9%, down from 4/8/12%.
WARLOCK *
Updated Gift: Now increases damage by 1% per point in soul, instead of
increasing damage by 0.5% and DoT damage by 1% per point in soul. * Neddra's
Torture: Duration and cooldown is now 8s. * Expanded Contagion: Now gives
Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis,
Combust, Electrified and Deathly Calling. * Lingering Pain: Now gives Primary
Bolt abilities a chance to refresh Life Leech instead of only Void Bolt. *
Warlock Armor, Dark Armor: Now also increase the damage of DoT abilities by 5%.
* Empowered Darkness: Will no longer consume more than the indicated 75 Charge
on cast. Updated the tooltip so the Charge cost more clear. * Conflux: Now
curses the enemy for 30 seconds, dealing Death damage up to the next 10 times a
Death based damage over time ability is applied to the enemy. * Neddra's
Essence: Reduced cooldown to 2 minutes.
ROGUE ASSASSIN * Exposed
Weakness: Increased the attack power contribution to the damage bonus. SABOTEUR
* Land Mines: No longer puts the player out of stealth when triggered.
WARRIOR
* Fixed a bug where the damage of Finishers when dual wielding was less than
expected.
BEASTMASTER * Swiftness: Now also increases damage done by 1-5%.
CHAMPION * Deadly Strikes: All attacks now ignore 2-10% of the target's Armor
and Resist. * Grim Satisfaction: All ability attacks now have a 20% chance of
recovering 2-6 Power. * One on Many: Now increases all damage done by 1-3% and
increases damage of Area of Effect attacks by 3-9%. * Soldier's Bearing: Now
increases all damage done by 3%. * Reaper's Bearing: No longer causes single
target attacks to deal damage to surrounding enemies. Now, it increases the
damage of single target attacks by 30%. * Iron Strikes: Now increases the
damage of all Champion abilities by 10-30%. * Intense Training: Now increases
the bonus to Slayer's Bearing to 5/7/9%, up from 3.5/4.2/5%. * Mired: Now
causes enemies affected by a Mark to take 3-9% more damage from your attacks
for 1min, down from 5-15%. * Trample: Bull Rush and Finishers now cause nearby
enemies to take 5-15% more damage from all of your attacks for 15s. * Follow
Through: No longer reduces the power cost of Champion AE attacks by 2-4. It now
reduces the power cost of all Champion abilities by 1-2. * Fight or Flight: Now
also increases damage done by 3-6%. * Close on the Target: Now also increases
damage done with melee weapons by 2-6%. * Thunderous Strike: The debuff from
Thunderous Strike now lasts 20s, up from 15s. Now applies a debuff onto
affected enemies, increasing damage taken from the Warrior by 5-15%. *
Disruptive Strike: Damage has been increased. * Bull Rush: Now roots the enemy
for 2s.
PALADIN * Shield of the Vengeful: Fixed a bug where Shield of the
Vengeful is not increasing the damage of Destructive Forces. * Balance of
Power: Can now have a Crit outcome.
PARAGON * Flinching Strike, Turn the Blade:
No longer enable Follow Up attacks when they are executed. * All Follow Up
attacks are now activated for up to 10s after using any attack point generating
ability. It will only be deactivated after using a Follow Up attack.
REAVER *
Shadow of Dread: DOTs triggered from Shadow of Dread are now applied
immediately upon execution. This reduces the chance of DOTs not applying when
the ability is used at close to max range. * Entropic Embrace: Now increases
non-physical damage by 2-10%. * Binding of Affliction: Now increases
non-physical damage by 5%. * Crippling Infestation: Now also increases damage
done by Death based attacks by 3-15%. * Reaping Touch: Now increases the damage
of all attacks by 1-3% instead of increasing the damage of over time attacks by
2-6%.
RIFTBLADE * Fork: Now a Toggle ability. No longer cost Power. Causes
Riftblade's Spear abilities to do 50% less damage. TEMPEST * Difficult Target:
Now reduces damage taken by 1-3% and increases damage dealt by 1-3%. VOID
KNIGHT * Quality Care: Updated tooltip so it no longer references non-existent
abilities. * Destructive Forces: Reckless Strike and Ragestorm now deal weapon
plus 0.3-1.5% of your Attack Power as Air damage for each active pact, down
from 0.6-3.0%. Destructive Forces can now have a Crit outcome. * Accord of the
Rift: Now increases outgoing damage by 2% per active pact, down from 2.5%.
WARLORD * Into the Breach: No shares a cooldown with Clear the Breach and roots
affected enemies for 2s. * Clear the Breach: No shares a cooldown with Into the
Breach and roots affected enemies for 2s. * Tactical Advance: Now also
refreshes Sergeant's Order and Battlefield Medic. * Defensive Surge: Now
increases Armor and Resistance by 10/15%, up from 3/9%. Also reduces damage
dealt by 10%. * Battle Surge: Now increases Attack Power and Weapon
Contribution by 20%, up from 15%. Also increases damage taken by 10%. *
Arterial Strike: Damage has been reduced. Now activates after a Critical Hit
instead of a block, parry or dodge. Now grants an Attack Point and has a 6s
cooldown, and the bleed now ignores armor and lasts 10s.
ZONES * Zone
events involving multiple planar types (generally Fire + Earth) will no longer
fail if there are no Rifts open of the appropriate planar type when a miniboss
spawns. * Mote collecting now possible while mounted for all mote quests. Every
single motey one of them. ARDENT DOMAIN * The seismic shift in Ardent Domain
has been accounted for in the achievement Heady Heights. You can now complete
this achievement once more.
FREEMARCH * Zone Event: Mark of the Iron Tyrant:
Will now apply the Planar Equity debuff to unmentored players.
GLOAMWOOD *
There is a new porticulum located at the outpost near the entrance of Darkening
Deeps!
MOONSHADE HIGHLANDS * Zone Event: Where the Death Fae Go for the
achievement Fairytale End should run much more frequently.
SILVERWOOD * Zone
Event: Greater Aelfwar Idol: Will now apply the Planar Equity debuff to
unmentored players. THE
DENDROME * Captain Virog will stay at his post in
Solstice Tower. * Friendly NPCs from Empyreal Strongholds and Hunt Rifts should
no longer fight each other. * Motelets will respawn quicker in the forest of
The Dendrome. * Quest: Empyral Command: Fixed a typo in quest text. *
Strongholds: - Reduced the damage of Usaerol's Electric Downpour. - Reduced the
healing done by the Architect Diviner invasion commander and the Green Defense
Orb stronghold NPC. - Players can now remove the Tether debuff if their partner
is dead.
PVP/WARFRONTS * Fixed an issue with Conquest chat while playing
on an Unknown shard. * Fixed an issue with Guild Quests not updating in The
Black Garden and Karthan Ridge sometimes. * The achievement Hunting the Endless
can once again be completed by level 60 players in Port Scion. * Fixed the
issue preventing Aquatic Equinox Pods and Salve of the Hailol Satyrs from being
completed more than once.
CRAFTING * All crafting professions now grant
you at least one recipe automatically when you train the profession. *
Apothecary: Recipes that were new with 2.3 are now categorized correctly in the
crafting window. * Foraging: Crafting Regal Distillate no longer requires a
workbench. * RIFT Mobile: Added meat! Also, crafting raw material rewards are
now distributed better based on your character's level.
DIMENSIONS *
Dimension recommendations will be reset when transferring shards. * Dimension
minimap titles now say the dimension name instead of retaining the name of where
you came from. * Warden's Point and Sanguine Shores dimension keys are no
longer sellable. * Increased the diameter of the Tuldio Sun Orb dimension a
little bit to accomodate having clipped off part of the southwest side in a
previous adjustment. Enjoy the extra space!
ITEMS * The cooldown on the
Stronghold Summoner item will now continue counting down while logged out. *
Shield of Static Winds now has a Cleric/Mage upgrade path. * Spent Heavy
Omniparticle Emitter now has a Warrior/Rogue upgrade path. * Peace of the
Hailol now has a Warrior/Rogue upgrade path. * Frozen Ion Cloud now has a
caster upgrade path. * Greater Essences drop more frequently from Strongholds,
however, they are still rare. * Essences of any planar type may now be found in
any planar Stronghold. Example: Life strongholds can now drop Fire Essences.
UI/SETTINGS
* Fixed case where a recipe on a merchant would display as red even though you
were skilled enough to learn it. * Added a new window when you level up to
quickly spend soul points for your selected purpose with one click. * An error
message will now be displayed when players cannot
Sorry Couldn't fit it all in this little box, please go to Blog page http://rifttalk.blogspot.com/2013/07/what-is-rifttalk-blog-about.html to find out more information on what RiftTalk is About.You may need to copy Link and Paste it into Search bar.
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